T.O.R.E - FIGHTERSTHE NEXT SORTIE
Combat flight simulation / Rebuilt in RustLinux · Windows · macOS
Harrier silhouetted against a brilliant orange sunset

A CLASSIC FLIGHT SIM. A NEW SORTIE.

T.O.R.EFighters

THE FIGHTERS ANTHOLOGY REBUILD

Back in the cockpit.

The skies you remember. A new engine underneath. A ground-up rebuild of Jane’s Fighters Anthology, made to bring the experience forward.

T.O.R.E Fighters squadron patch
IN DEVELOPMENT · YOUR ORIGINAL GAME COPY REQUIREDCOVER: AVIATION PHOTOGRAPHY
Classic at heartModern foundationsOpen source / GPL-3.0
Currently building: Milestone 1, faithful quick fight.Read the development status

Ready for your next sortie

The latest dispatch.

Builds on GitHub

Choose your platform. Visit GitHub for the current release and download details.

01 / The briefing

The experience.
The ambition.
The next generation.

Tasteful. Opinionated. Reverse Engineered. T.O.R.E is about recovering what it felt like to fly Fighters Anthology, then giving that experience a future.

Original aircraft data, theaters, cockpit art, menus, and sound come from your own game files. A new Rust engine brings modern controls, a steady simulation, and a foundation for much bigger things.

It is a work in progress. Faithful gameplay is the goal, with deliberate improvements and openly documented approximations along the way.

13Original aircraft ported
16Theaters + 59 variants
120 HzFixed simulation rate
3Desktop platforms

02 / Inside the rebuild

Cleared for a new era.

Already in the development build. Each system is still being refined toward the full Fighters Anthology experience.

A pilot seen through the canopy of a real fighter aircraft

Your aircraft. Your cockpit.

Fly the F/A-18D, Rafale C, F-14D, F-22 variants, and more. Source cockpit art, a responsive HUD, instrument windows, external views, and animated aircraft bring each sortie to life.

Explore the aircraft
Four real F-4 aircraft in formation above a cloud-dotted landscape

A familiar world below.

Explore all 16 original theaters and 59 map variants. Original terrain artwork, scenery, airports, day and night skies, clouds, fog, and moving ocean surfaces set the scene.

Explore the theaters
A real F-22 climbing through vapor with its afterburners lit

Make every sortie yours.

Set up a Quick Mission, choose your aircraft and theater, and configure supported weapons and fuel. Try ground starts, manual weapons, radar, infrared tracking, and evolving air combat.

Read the feature matrix

Fly with your own setup

Keyboard, gamepad, joystick, throttle, and pedals. Rebind controls, save profiles, and enable controller rumble.

The original atmosphere

Imported menu art and sounds, in-flight situation music, and spatial combat audio reconnect the sights and sounds.

A foundation built to last

Linux, Windows, and macOS support. A deterministic 120 Hz simulation runs independently of rendering, including headless.

Aircraft photos above are real-world photography, not game screenshots or a promise of the flyable roster. Combat, flight tuning, and mission systems remain in development. See current limits.

A real Rafale receiving fuel in flight

Faithful first. Opinionated second.

Keep the soul.
Extend the range.

The aim is the gameplay you remember, with thoughtful additions you can understand. The original experience sets the course. Every approximation is documented.

04 / The flight plan

A long-range mission.

First, a faithful quick fight. Then fly together, return to the campaigns, and open the world to more. This is the broad sequence, not a release calendar.

  1. 00Foundation / ongoing

    Spec & salvage

    Recover formats, record the behavior that matters to players, and establish a portable Rust engine. Research continues as the game grows.

  2. 01In development

    Faithful quick fight

    Bring menus, terrain, flight, opponents, sensors, and weapons into a complete quick-fight loop, with installation and first-run import.

  3. 02Next milestone

    Multiplayer

    Meet in an online lobby, configure a shared Quick Mission, and fly together. Later milestones extend multiplayer to more modes.

  4. 03Planned / 1.0 target

    Missions & campaigns

    Original campaigns, objectives, pilot records, saves, carrier operations, and more aircraft. Multiplayer expands to campaigns, then single missions.

  5. 04Planned

    Tools for creators

    Aircraft and asset tools, a mission editor, sound profiles, and a mod loader. Build and share without having to write the engine.

  6. 05Planned

    The remaster layer

    Optional upgrades to menus, terrain, cockpits, lighting, and systems. Keep the classic presentation available with the extra layers switched off.

  7. 06Planned

    A persistent war

    A shared, lasting campaign with air and ground operations. Choose roles, support the wider battle, and return to a world that carries on.

  8. 07Planned

    Beyond the original maps

    Tools for custom terrain, shareable community theaters, and new aircraft and objects built through the creator tools.

Two real Thunderbirds F-16s flying a mirrored formation

05 / Join the flight line

Your copy.
A new way to fly.

Bring your own Fighters Anthology files. The importer reads your media locally. No original game data comes with the engine, and the original executable is never run.

Choose your download