KEYBOARD REFERENCE
SHEET 1 OF 4
T.O.R.E Fighters badge
FLY & FIGHT
DEFAULT BINDINGS · US PHYSICAL KEY POSITIONS
FLIGHT
SYSTEMS
WEAPONS
SENSORS / NAV
ESC
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
PRT SC
SCR LK
PAUSE
~
`
1
IDLE
2
25%
3
50%
4
75%
5
100%
6
BURNER
7
-5%
8
+5%
(
9
)
0
_
-
+
=
BACKSPACE
INSERT
CHAFF
HOME
PG UP
NUM LK
/
*
-
TAB
Q
W
WPT NXT
SWPT PRV
E
ENGINE
SEJECT
R
RADAR
T
RDR NXT
SPREV
Y
HISTORY
U
I
IR
O
BAYS
P
[
WPN PRV
]
WPN NXT
|
\
DELETE
FLARE
END
RUDDER L
PG DN
RUDDER R
7
HOME
8
NOSE DN
9
PG UP
+
CAPS LOCK
A
AUTOPLT
CWPT AP
S
D
DMG RPT
F
FLAPS
G
GEAR
H
HOOK
J
JAMMER
K
SJETTSN
L
CLR TGT
;
CLR TGT
'
VIS TGT
ENTER
VISUAL TARGET
4
ROLL L
5
6
ROLL R
SHIFT
Z
RUDDER L
X
RUDDER R
C
V
B
BRAKES
SBURNER
N
NAV/ILS
M
SENSOR
,
RANGE +
.
RANGE -
?
/
SHIFT
NOSE DN
1 END
RUDDER L
2
NOSE UP
3 PG DN
RUDDER R
ENTER
VIS TGT
CTRL
WIN
ALT
SPACE
FIRE / RELEASE
ALT
WIN
MENU
CTRL
ROLL L
NOSE UP
ROLL R
0 INS
CHAFF
. DEL
FLARE
A / CTRL + A
HEADING / ALTITUDE HOLD. CTRL + A: WAYPOINT MODE; HOLDS HEADING WHEN NO ROUTE EXISTS.
SHIFT + E TWICE
PRESS, RELEASE, THEN PRESS AGAIN WITHIN 2 SECONDS TO EJECT. E ALONE TOGGLES THE ENGINE.
SPACE
FIRE OR RELEASE THE SELECTED WEAPON. [ AND ] CYCLE NAV / WEAPONS.
INSERT / DELETE
RELEASE ONE CHAFF OR ONE FLARE PER PRESS. KEYPAD 0 AND . DO THE SAME.
SSHIFT
CCTRL
AALT
REMAP: PREF → CONTROLS / ESC → CONTROL.
KEYBOARD REFERENCE
SHEET 2 OF 4
T.O.R.E Fighters badge
COMMS
DEFAULT BINDINGS · US PHYSICAL KEY POSITIONS
WING ORDERS · ALT
FORMATION · ALT
ADDRESS · ALT(+SHIFT)
APPROACH TGT · ALT
TOWER · (CTRL+)SHIFT
ESC
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
PRT SC
SCR LK
PAUSE
~
`
1
AFLY STR
ASWING 1
2
ABRK L
ASWING 2
3
ABRK R
ASWING 3
4
ABRK LO
ASWING 4
5
ABRK HI
6
AAPPR L
7
AAPPR R
8
AAPPR LO
9
AAPPR HI
0
AFLIGHT
_
-
+
=
BACKSPACE
INSERT
HOME
PG UP
NUM LK
/
*
-
TAB
Q
W
AATK CON
E
AENGAGE
R
AENG FRM
CSREPEAT
T
ANXT FORM
Y
U
I
O
P
APROTECT
{
[
}
]
|
\
DELETE
END
PG DN
7
HOME
8
9
PG UP
+
CAPS LOCK
A
S
ASILENCE
D
ADISENG
F
G
H
ASPACING
J
K
L
ALND APT
SREQ LND
:
;
"
'
ENTER
4
5
6
SHIFT
Z
X
C
ALOOSE
CSCNCL AP
V
ASTACK
B
ABUG OUT
N
SNXT APT
M
<
,
>
.
?
/
SHIFT
1
END
2
3
PG DN
ENTER
CTRL
WIN
ALT
ALT
WIN
MENU
CTRL
0
INS
.
DEL
ALT + E / R / W
ENGAGE MY TARGET, FROM FORMATION, ON CONTACT. ALT + P PROTECTS ME; ALT + B BUGS OUT.
ALT + 1–9
1 FLY STRAIGHT. 2–5 BREAK LEFT, RIGHT, LOW, HIGH. 6–9 APPROACH THE TARGET THE SAME WAYS.
SHIFT + L
REQUEST LANDING. SHIFT + N PICKS THE AIRPORT; CTRL + SHIFT + R / C REPEAT / CANCEL.
ALT + 0 / ALT + SHIFT + 1–4
TALK TO THE WHOLE FLIGHT OR TO ONE WINGMAN (1–4).
SSHIFT
CCTRL
AALT
REMAP: PREF → CONTROLS / ESC → CONTROL.
KEYBOARD REFERENCE
SHEET 3 OF 4
T.O.R.E Fighters badge
COCKPIT, VIEW & GAME
DEFAULT BINDINGS · US PHYSICAL KEY POSITIONS
VIEWS
COCKPIT WINDOWS · SHIFT
INSTRUMENTS · CTRL
HUD / MAP · SHIFT
GAME
ESC
MENU
F1
COCKPIT
F2
LOOK BK
F3
LOOK UP
F4
TRACK
AEXIT
F5
THREAT
F6
WING
F7
TO TGT
F8
TO YOU
F9
FLY BY
F10
EXTERNL
F11
KEY HLP
F12
MSL>TGT
PRT SC
SCR LK
PAUSE
~
`
1
SENVLP
CMFD 1
CSBTN 1
2
SFWD
CMFD 2
CSBTN 2
3
SOTHER
CMFD 3
CSBTN 3
4
SRDR/VIS
CMFD 4
CSBTN 4
5
SRWR
CMFD 5
6
SNAV
CMFD 6
7
SSYS
8
SWPNS
9
SRADAR
0
SRCS
-
ZOOM -
=
ZOOM +
BACKSPACE
COCKPIT ART
INSERT
HOME
MAP HOME
PG UP
NUM LK
/
*
-
ZOOM -
TAB
CNEXT MFD
CSPREV MFD
Q
CEND
W
E
R
T
Y
U
SHUD
I
O
P
CPAUSE
[
SHUD DIM
]
SHUD BRT
|
\
DELETE
END
PG DN
7
HOME
8
9
PG UP
+
ZOOM +
CAPS LOCK
A
S
D
F
G
H
J
K
L
:
;
"
'
ENTER
AFULLSCREEN
4
5
CENTER
6
SHIFT
Z
X
C
TIME X
SSLOW MO
V
STORE
B
N
M
SMAP
<
,
>
.
/
SCENTER
SHIFT
SLOOK
1
END
2
3
PG DN
ENTER
CTRL
WIN
ALT
ALT
WIN
MENU
CTRL
SLOOK
SLOOK
SLOOK
0
INS
.
DEL
SHIFT + 1–0
TOGGLE WINDOWS. SHIFT + M OPENS MAP: ARROWS PAN, + / - ZOOM, HOME FOLLOWS; ESC CLOSES.
CTRL + 1–6
SELECT A WINDOW. CTRL + SHIFT + 1–4 PRESS ITS BUTTONS. CTRL + TAB CYCLES WINDOWS.
ALT / CTRL + VIEW
ALT: TARGET. CTRL: LAST MISSILE. BASE KEY: PLAYER. ALT+F4 EXITS. V SAVES OTHER VIEW.
SHIFT + ARROWS
LOOK / ORBIT. RIGHT-DRAG ALSO LOOKS; WHEEL ZOOMS. KEYPAD 5 OR SHIFT + / CENTERS VIEW AND TRACKER.
SSHIFT
CCTRL
AALT
REMAP: PREF → CONTROLS / ESC → CONTROL.
KEYBOARD REFERENCE
SHEET 4 OF 4
T.O.R.E Fighters badge
REPLAY VIEWER
BUILT-IN VIEWER KEYS · US PHYSICAL KEY POSITIONS
PLAYBACK · GAME
VIEWS · AIRCRAFT
DRONE CAMERA
DEBUG PANELS
DISPLAY · SCREENSHOT
ESC
MENU
F1
FRONT
F2
LOOK BK
F3
LOOK UP
F4
TRACK
AEXIT
F5
THREAT
F6
WING
F7
TO TGT
F8
FROM TGT
F9
FLY BY
F10
EXTERNL
F11
F12
MSL>TGT
PRT SC
SCR LK
PAUSE
A+ F-KEYFROM ITS TARGET
C+ F-KEYFROM ITS MISSILE
~ `
DRONE
!
1
@
2
#
3
$
4
%
5
^
6
&
7
*
8
(
9
)
0
-
ZOOM -
=
ZOOM +
BACKSPACE
INSERT
HOME
START
PG UP
PREV MRK
NUM LK
/
*
-
ZOOM -
TAB
NEXT AIRCRAFT
SPREV AIRCRAFT
Q
DESCEND
W
FORWARD
E
CLIMB
R
TRAILS
SLENGTH
T
TIMER
Y
U
I
AI THINK
O
OBJECT
SPREV OBJ
P
SAVE PNG
{
[
}
]
|
\
DELETE
END
END
PG DN
NEXT MRK
7 HOME
START
8
FASTER
9 PG UP
PREV MRK
+
ZOOM +
CAPS LOCK
A
LEFT
S
BACK
D
RIGHT
F
TELEMETRY
G
GUIDANCE
H
HIDE UI
J
REVERSE
K
PAUSE
L
FORWARD
:
;
"
'
ENTER
AFULLSCREEN
4
-5 SEC
S-30 SEC
5
CENTER
6
+5 SEC
S+30 SEC
SHIFT
Z
X
CLOSE ALL
C
COMMS
V
B
CMARK
N
LABELS
M
MENU
<
,
>
.
/
SCENTER
SHIFT
FASTER
1 END
END
2
SLOWER
3 PG DN
NEXT MRK
ENTER
CTRL
WIN
ALT
SPACE
PLAY / PAUSE
ALT
WIN
MENU
CTRL
-5 SEC
S-30 SEC
SLOWER
+5 SEC
S+30 SEC
0
INS
.
DEL
TILDE KEY: DRONE
FOLLOWS THE AIRCRAFT, THEN FLIES FREE, THEN BACK. W A S D, E / Q MOVE IT; SHIFT 4X; WHEEL SETS SPEED.
H / P
H HIDES ALL INTERFACE AND THE POINTER; PLAYBACK AND CAMERA KEYS STILL WORK, H SHOWS IT. P SAVES A CLEAN PNG.
J / K / L, UP / DOWN
J OR L AGAIN: 2X TO 16X. UP / DOWN: 1/8X, 0.25X, 0.5X, 0.75X, 1X TO 16X. PAUSED, LEFT / RIGHT STEP A TICK.
RIGHT-CLICK
MENU FOR THE AIRCRAFT, WEAPON OR GROUND OBJECT UNDER THE POINTER, WITH VIEW FROM HERE / LOOK AT THIS. RIGHT-DRAG LOOKS.
SSHIFT
CCTRL
AALT
VIEWER KEYS ARE BUILT IN. CTRL + B MARKS A MOMENT IN FLIGHT.