KEYBOARD REFERENCE
SHEET 1 OF 4
FLY & FIGHT
DEFAULT BINDINGS · US PHYSICAL KEY POSITIONS
FLIGHT
SYSTEMS
WEAPONS
SENSORS / NAV
ESC
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
PRT SC
SCR LK
PAUSE
~
`
1
2
3
4
5
6
7
8
(
9
)
0
_
-
+
=
BACKSPACE
INSERT
HOME
PG UP
NUM LK
/
*
-
TAB
Q
W
E
R
T
Y
U
I
O
P
[
]
|
\
DELETE
END
PG DN
7
HOME
8
9
PG UP
+
CAPS LOCK
A
S
D
F
G
H
J
K
L
;
'
ENTER
4
5
6
SHIFT
Z
X
C
V
B
N
M
,
.
?
/
SHIFT
1 END
2
3 PG DN
ENTER
CTRL
WIN
ALT
SPACE
ALT
WIN
CTRL
0 INS
. DEL
A / CTRL + A
HEADING / ALTITUDE HOLD. CTRL + A: WAYPOINT MODE; HOLDS HEADING WHEN NO ROUTE EXISTS.
SHIFT + E TWICE
PRESS, RELEASE, THEN PRESS AGAIN WITHIN 2 SECONDS TO EJECT. E ALONE TOGGLES THE ENGINE.
SPACE
FIRE OR RELEASE THE SELECTED WEAPON. [ AND ] CYCLE NAV / WEAPONS.
INSERT / DELETE
RELEASE ONE CHAFF OR ONE FLARE PER PRESS. KEYPAD 0 AND . DO THE SAME.
SSHIFT
CCTRL
AALT
REMAP: PREF → CONTROLS / ESC → CONTROL.
KEYBOARD REFERENCE
SHEET 2 OF 4
COMMS
DEFAULT BINDINGS · US PHYSICAL KEY POSITIONS
WING ORDERS · ALT
FORMATION · ALT
ADDRESS · ALT(+SHIFT)
APPROACH TGT · ALT
TOWER · (CTRL+)SHIFT
ESC
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
PRT SC
SCR LK
PAUSE
~
`
1
2
3
4
5
6
7
8
9
0
_
-
+
=
BACKSPACE
INSERT
HOME
PG UP
NUM LK
/
*
-
TAB
Q
W
E
R
T
Y
U
I
O
P
{
[
}
]
|
\
DELETE
END
PG DN
7
HOME
8
9
PG UP
+
CAPS LOCK
A
S
D
F
G
H
J
K
L
:
;
"
'
ENTER
4
5
6
SHIFT
Z
X
C
V
B
N
M
<
,
>
.
?
/
SHIFT
1
END
2
3
PG DN
ENTER
CTRL
WIN
ALT
ALT
WIN
CTRL
0
INS
.
DEL
ALT + E / R / W
ENGAGE MY TARGET, FROM FORMATION, ON CONTACT. ALT + P PROTECTS ME; ALT + B BUGS OUT.
ALT + 1–9
1 FLY STRAIGHT. 2–5 BREAK LEFT, RIGHT, LOW, HIGH. 6–9 APPROACH THE TARGET THE SAME WAYS.
SHIFT + L
REQUEST LANDING. SHIFT + N PICKS THE AIRPORT; CTRL + SHIFT + R / C REPEAT / CANCEL.
ALT + 0 / ALT + SHIFT + 1–4
TALK TO THE WHOLE FLIGHT OR TO ONE WINGMAN (1–4).
SSHIFT
CCTRL
AALT
REMAP: PREF → CONTROLS / ESC → CONTROL.
KEYBOARD REFERENCE
SHEET 3 OF 4
COCKPIT, VIEW & GAME
DEFAULT BINDINGS · US PHYSICAL KEY POSITIONS
VIEWS
COCKPIT WINDOWS · SHIFT
INSTRUMENTS · CTRL
HUD / MAP · SHIFT
GAME
ESC
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
PRT SC
SCR LK
PAUSE
~
`
1
2
3
4
5
6
7
8
9
0
-
=
BACKSPACE
INSERT
HOME
PG UP
NUM LK
/
*
-
TAB
Q
W
E
R
T
Y
U
I
O
P
[
]
|
\
DELETE
END
PG DN
7
HOME
8
9
PG UP
+
CAPS LOCK
A
S
D
F
G
H
J
K
L
:
;
"
'
ENTER
4
5
6
SHIFT
Z
X
C
V
B
N
M
<
,
>
.
/
SHIFT
1
END
2
3
PG DN
ENTER
CTRL
WIN
ALT
ALT
WIN
CTRL
0
INS
.
DEL
SHIFT + 1–0
TOGGLE WINDOWS. SHIFT + M OPENS MAP: ARROWS PAN, + / - ZOOM, HOME FOLLOWS; ESC CLOSES.
CTRL + 1–6
SELECT A WINDOW. CTRL + SHIFT + 1–4 PRESS ITS BUTTONS. CTRL + TAB CYCLES WINDOWS.
ALT / CTRL + VIEW
ALT: TARGET. CTRL: LAST MISSILE. BASE KEY: PLAYER. ALT+F4 EXITS. V SAVES OTHER VIEW.
SHIFT + ARROWS
LOOK / ORBIT. RIGHT-DRAG ALSO LOOKS; WHEEL ZOOMS. KEYPAD 5 OR SHIFT + / CENTERS VIEW AND TRACKER.
SSHIFT
CCTRL
AALT
REMAP: PREF → CONTROLS / ESC → CONTROL.
KEYBOARD REFERENCE
SHEET 4 OF 4
REPLAY VIEWER
BUILT-IN VIEWER KEYS · US PHYSICAL KEY POSITIONS
PLAYBACK · GAME
VIEWS · AIRCRAFT
DRONE CAMERA
DEBUG PANELS
DISPLAY · SCREENSHOT
ESC
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
PRT SC
SCR LK
PAUSE
A+ F-KEYFROM ITS TARGET
C+ F-KEYFROM ITS MISSILE
~ `
!
1
@
2
#
3
$
4
%
5
^
6
&
7
*
8
(
9
)
0
-
=
BACKSPACE
INSERT
HOME
PG UP
NUM LK
/
*
-
TAB
Q
W
E
R
T
Y
U
I
O
P
{
[
}
]
|
\
DELETE
END
PG DN
7 HOME
8
9 PG UP
+
CAPS LOCK
A
S
D
F
G
H
J
K
L
:
;
"
'
ENTER
4
5
6
SHIFT
Z
X
C
V
B
N
M
<
,
>
.
/
SHIFT
1 END
2
3 PG DN
ENTER
CTRL
WIN
ALT
SPACE
ALT
WIN
CTRL
0
INS
.
DEL
TILDE KEY: DRONE
FOLLOWS THE AIRCRAFT, THEN FLIES FREE, THEN BACK. W A S D, E / Q MOVE IT; SHIFT 4X; WHEEL SETS SPEED.
H / P
H HIDES ALL INTERFACE AND THE POINTER; PLAYBACK AND CAMERA KEYS STILL WORK, H SHOWS IT. P SAVES A CLEAN PNG.
J / K / L, UP / DOWN
J OR L AGAIN: 2X TO 16X. UP / DOWN: 1/8X, 0.25X, 0.5X, 0.75X, 1X TO 16X. PAUSED, LEFT / RIGHT STEP A TICK.
RIGHT-CLICK
MENU FOR THE AIRCRAFT, WEAPON OR GROUND OBJECT UNDER THE POINTER, WITH VIEW FROM HERE / LOOK AT THIS. RIGHT-DRAG LOOKS.
SSHIFT
CCTRL
AALT
VIEWER KEYS ARE BUILT IN. CTRL + B MARKS A MOMENT IN FLIGHT.